I used my daughter ’s soft toy as this 3D model prototype which is represented in the top left corner of the picture below. I decided to create this model by using UV Sphere for the body and ears as well cylinders for legs. And I found this way of modelling as very comfortable and quick. For creating fur, I added materials and linked them to Particle System. After some experiments with Particle System settings and editing brushes in Particle Edit Mode I got my cute 3D hare.
Keeping in mind my game I had decided to create a diamond. This diamond consists of 58 vertexes, 136 edges and 80 faces. Its mesh is rother simple. Constructing this model, I concentrated on studying how to create, set materials and lights. I also learned to use several common simple tools, for example: Tris to Quads (Ctrl + J), Triangulate Faces (Ctrl + T), Checker Deselect.
I have developed this model for the playground of my game. Hmm, it is a low poly model but it consists of 1969 verts and 1985 faces.
I need a lot of 3D objects for the gift levels of my game. As 3Ds Max is very unstable (it crushes from time to time in my computer but it is always unexpectedly for me), I decided to move to Blender. Here I represent the first object developed by me from the creating the mesh to rendering. This flowerpot was done on the base these two excellent tutorials Blender Tutorial For Beginners: Coffee Cup – 1 and 2 .
The Main menu of my game is ready and here it is.
My UFO car and Sunset terrain were developed for GEAR6 – 3D team’s racing game. Yesterday Johnny Lizard published the game demo.