Carrying out the Game Level

All created background elements were imported to Unity3D. As we wanted to add parallax scrolling effect to the levels , I wrote a script which moves background images slower than foreground images, creating an illusion of depth in a 2D scene. To be able to animate my owl I polished it. I also drew the moon and moonlight. As I wanted that they follow the main character , I wrote a script for it too.

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